GenCrawl Gaiden – 86
GenCrawl Gaiden – 86
The morning sunrise shone through the trees as Andrew nervously walked through the trails of Sylvan towards Alan’s den. His tail twitched and he took a deep breath as he raised his hand to knock on the carved door. A moment of quiet passed before Alan’s voice called out from over the hill.
“I’m around back, come on in!”
Andrew did as he was asked and followed the path around the hill, arriving in a small clearing behind the hill where the morning sun shone brightly through the trees. A carefully tended garden sat in the clearing, although only the pansies bloomed in the chill winter air. Rose bushes lined the clearing, their blooms long gone, but Alan knelt among them as he pruned some branches off of them.
“Good morning, Andrew.” Alan said, as he pulled the leather gloves off of his hands and stood up. “What can I help you with?”
Andrew dropped his gaze to the ground, and scuffed a foot in the dirt. “Um. I was hoping to talk about last night.”
“I see.” Alan’s face grew serious as he stretched out a few kinks in his back. “In that case, come on inside.”
Alan ushered Andrew into his den and sat down behind his oak desk, motioning Andrew to take the chair opposite. “Andrew, what do you know about roses?” Alan asked, gesturing to a earthen pot containing a few roses.
“Roses? What does that have to do with-”
“Bear with me, Andrew.”
It can be found here and brings the following changes/additions:
– Adjusted the block interaction protection slightly. Now it also monitors left clicks.
– Added the Territory Map, to display claimed chunks on. Unfortunately it can’t be displayed in item frames, due to the way MC is coded.
(The item frame renderer compares against the map item specifically instead of an instance of it or isMap().)
GenCrawl Gaiden – 85
Jessica fumed as she stomped along the path back to her den, growling and muttering under her breath. She stopped and paused at a fork in the path, an idea coming to her. She continued to her den, grabbing some supplies and headed out down another path. A few minutes later she arrived at her destination, a large clearing with bales of hay painted with bullseyes. Relighting the small campfire in the center provided the light she needed, and Jessica let out a deep breath as she slung the quiver she brought over her shoulder and picked up her bow. The bow wasn’t much, but she spent a long time making it, carving scrollwork into it and making sure every aspect of it felt just right in her hands. She pulled one of her arrows out of its quiver and notched it to the bowstring and pulled back. Letting it fly, she smiled as she heard the soft rustle of it striking the target bale. Jessica pulled out another arrow and repeated the process. And another. And another. The cadence of the arrows striking home and the focus Jessica used while shooting felt cathartic, but she still found herself gritting her teeth and smouldering with anger. But now was not the time to let it loose. She knew too well she’d probably break something or set something on fire if she let herself vent the way she wanted to. Possibly both.
Her hand reached back behind her for another arrow and grasped only air. Thorns. She ran out. Sighing, she walked over to the target. The arrows were scattered around the target, but most of them were relatively close to the center, with one or two hitting the bullseye. Not bad, considering the circumstances. Jessica began pulling them out carefully, one by one. They were her own craftwork, and she didn’t want to have to make more replacements than she had to. Sticking them back in her quiver, she turned around…
The Vermillion Academy – 43
Like the title says. Territorial Dealings has been updated to Build 11.
– Did some more internal code changes for cleanliness.
– Hopefully improved how Leader-only recipes are being handled. Now they shouldn’t show up in the output anymore if you’re not the leader of a faction
– Added the Inheritance Deed, used to transfer leadership of a faction to someone else.
– Added the Faction Ledger, used to display information about a specific faction.
– Added the Return Order, used to immediately return to a leader-set position
Some bugfixes, not much else.
Territorial Dealings Build 10:
– Fixed gold blocks not adding their value to payment orders
– Did a medium sized code overhaul to simplify things and make it faster. The downside is that existing faction data won’t be restored. Clean slate. Prepare accordingly. :S
Potion Packs Build 5b:
– Fixed the Haste potion using redstone for duration and glowstone for strength. That was an inversion of the default.
– Edit: 5b – Hotfix: I packed the wrong assets folder in, so none of the packs had their textures. That’s fixed now.
Andrew whimpered as Cory treated and cleaned the area around arrow. Jessica hovered around helping when she could, and pacing around in nervous frustration when she couldn’t. Several others had gathered around at the news and Tony motioned for Beth to go and brief them on what had happened.
“All right Alan, what do you have in mind?” Tony asked as they approached the fire, which had been fed back into blazing light.”
“You’ll see.” Alan stated, as he moved to stand in front of Andrew, who turned his attention to him. “So, Andrew. What have you learned?”
“Find a spot with more cover when casting…” Andrew replied, grinning wryly. Alan shook his head and sat down next to Andrew.
“Besides that. About this whole series of events. What did you learn?”
“Um….” Andrew floundered around for an answer while Alan stared him down expectantly.
“What we learn…” Alan continued on. “Is why we have rules around here. What’s the end result of what happened here these last couple of days? We put Sylvan at risk, and it still is at risk and in the hands of a Caledonian woman! Not in our own hands anymore! Now, thankfully I have faith that it will all work out, but why are we in this position in the first place?”
Andrew hung his head in shame, his ears drooping and tail limp. Jessica opened her mouth to say something sharp in his defense, but a withering glare from Alan cut her off before it could begin.
“Because I messed up…” Andrew muttered.
“Because you broke the rules, Andrew.” Alan pointed out, taking Andrew’s muzzle in one paw and raising it up to look him in the eyes. “We have the rules made for a reason, you know.”
“I thought you said that you understood why I did it!” Andrew pleaded.
“Which I appreciate.” Tony replied, smiling kindly. “As I said, your heart is in the right place. But you still broke the rules, and have to pay the price.”
Alan turned to Cory, who finished treating the wound. “How’s the wound look?”
Here’s just a quick peek at what I’ve been doing today, apart from overhauling the pathfinder. :)