Aug 072011
 

You find that you are a normal PERSON sitting in their ROOM at home; this helps to reinforce your faith in the GENERAL ORDER OF THE UNIVERSE, since that is what you have been for the past few hours and, until you decide to STAND UP and WALK again, it is all you ever will be. You are supposed to be engaged in STUDYING, but you’ve mostly been engaged in JUST DICKING AROUND ONLINE, though you recently transitioned to REAL-TIME TEXT-BASED COMMUNICATION. You don’t even really know where your SCHOOLBOOKS are, and to find them you’d have to confront the ALL POWERFUL CLUTTER, praise Him, so trying at all seems kind of pointless and lame. Exits EAST and WEST.

Chat Log Mark AllShow

 

You suddenly stop being the PERSON who calls themselves BeaverStyleKungFu while chatting online and start being YOURSELF again. After overcoming the SHOCK and BODY HORROR caused by this event, you feel an ALL-PERVASIVE PRESENCE that seems to be urging you to REPLY and VOTE on the issue brought up at the end of the conversation you just had. You get the feeling that you will be asked to VOTE a few more times, but you also feel like after that the statements you REPLY with will be subject not to POPULARITY, but to the whims of an increasingly BITTER and SADISTIC entity whose CRUELTY, LUST FOR POWER, and TENDENCY TO USE PLURAL PRONOUNS AS GENDER NEUTRAL SINGULAR PRONOUNS is legendary. Though it seems increasingly pointless in a world where some AUTOCRATIC JUSTICAR can just seize complete despotic control, you strive to keep the FLAME OF DEMOCRACY burning strong in the hopes that it might someday end the DARK TIMES that lie ahead.

 

> Four teams, twenty-five players per team, max map, king-of-the-hill territory control game. The more people that play, the more fun it is.

  4 Responses to “Intro: The Beginening”

  1. Bskf: Decide to go with your favourite class ever for OLD-TIMES SAKE- The BEAST-THROWER.

  2. Bskf: Many small teams are better than few large teams, more cut-throat and thus fun that way. Plus, we can crush noob teams at our leisure that way.

  3. >Four teams, twenty-five players per team, max map , king-of-the-hill territory control game. The more people that play, the more fun it is.

    What i love best about territory control is that if you loose your mechanofortress, then it’s not the end of the world for you. You can still set up a smaller mechanokeep in any of your remaining territories (Or even a Mechanohut in someone else’s territory if you are reduced to resistance status) to keep the game going longer. Naturally it’s not as defence able as the Mechanofortress, but you can still play fine.

    I also love how well it balances between people who have a lot of territories and people who only have a few, sure you get more income and more units the more territories you have, but if you only have one or two then your units are much more powerful, often spawning in at elite status and unlocking upgrades and training that is only available when you don’t control too many territories. And to make sure players don’t just hold back in one territory, build an army, then go attack everything, the units progressively get a little bit weaker each time you take over a new territory and spread your forces a little thinner.

  4. > 3 by 3 by 3. Enough players to keep it interesting, enough teams to divide your focus, but not so big it becomes unmanageable.

    After all, we’re just looking for a quick game, and we need to make sure to get enough “homework” done to fool our parents in the meantime. We have the whole afternoon to work with, but we’re gonna have to break for dinner and can’t ensure the game will break with us.

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